The Legacy Of Street Fighter

From what angle do I even start this write up without sounding like an unrelenting fanatic? It’s pretty hard writing about something you love from a neutral perspective but I will try my best.

Street Fighter II is well known to be the progenitor of ALL fighting games, although the original introduced “some of the conventions made standard in later games, such as the six button controls and the use of command based special techniques” it pretty much limited players to only 2 characters (Ryu & Ken) and it wasn’t until the release of SF II in the early 90s did a sudden surge in fighting games start.

At the time, the closest we had was beat ’em ups and the likes but SF II changed all that. It essentially introduced a one on one battle scenario along with the arcade “story” mode with an extensive background for each characters. Speaking of characters, a unique cast of unforgettable fighters was made, easy to recognize with eye catching color palettes.

SF II should also be credited for introducing the Ryu/Ken stock characters-which is ever present in most fighting games. That I mean characters that are analogous to each other in some ways (Sub-Zero/Scorpion, Hanzo/Galford, Heihachi/Kazuya, Ryo Sakazaki/Robert Garcia).

Regarding the command based special moves(which were a novelty at the time), executing said moves took hours of practice and I must admit it took me weeks/months to master them (well I didn’t have the game so I used to play at a friends house). The thing is once you get the hang of it,it becomes second nature. As a matter of fact, I normally refer to any similar command on other fighting games by their SF II counterpart. That is  instead of saying “Quarter Forward + Punch”, I would just say “Hadouken” etc.

I remember back then, being a great SF II player was the shit. There was really no space for half stepping when the control pad was handed to you because, everyone was out for blood and God forbid you get handed the dreaded “Double Perfect” treatment (which we called Duplex). those were really hard times, as the older kids didn’t go easy on us and I recall many a time when an innocent game of SF II would lead to physical altercations (sigh!)

SF II would always be a part of my childhood. To me, it signifies a time were kids were kids. Where we laughed, fought and even cried over a game. Unlike now where all we do is sit behind a 13inch screen and call the shots from thousands of miles away.


Enter The FEZ

n FEZ, you play as Gomez, a 2D creature living in what he believes is a 2D world, until a strange and powerful sentient artifact reveals to him the existence of a mysterious third dimension!

FEZ is a 2D platformer set in a 3D world. The world is 3D, but you always play from 2D perspectives. Each 3D world has 4 Sides. You can freely “rotate” your point of view in 90° increments between these 2D perspectives. This way, you will be able to navigate complex 3D environments, solve puzzles and find secrets!

What makes this game utterly compelling is its simplicity. No bosses, no conflicts and no penalties for dying. All you do is explore the vast universe Gomez is placed in. The controls are pretty basic; run, jump, lift, climb and the usual interactive controls for reading signs, talking to people et al.

Another feature is the auto save directive. Instead of you always having to hit a save button or some other long winded process, the game does that for you so don’t worry if you have to take a breather or live your life, you can always come back to the exact same spot you left it.

This is currently what I’m playing on the Xbox 360 and it is utterly brilliant by all standards. I suggest you get yourself a copy and join in on the fun. You can also check out the review below.